#pragma once

struct IACounters
{
public: 
	IACounters();
	void Add(enum IndependentAnimationType::Value animType);
	XUINT32 m_transformAndProjectionIACount;
	XUINT32 m_opacityIACount;
	XUINT32 m_clipIACount;
	XBOOL m_brushColorIACount;
};